See: relatively little blade contact in extremely high level fencing.
See: relatively little blade contact in extremely high level fencing.
All this makes fencing more fun and interesting, but also more of a game. This really affects the tactics people use.
Also, foil works the same way with a very similar set of rules about the right of way. There are some minor variations, but the basic idea is the same--if you have the right of way, you get the point even if you hit after your opponent. Epee is different, with no right of way, but I never really liked it so can't comment much. If anything, it seems epee is less focused on footwork than saber, but it could just be my inner saber biases showing.
Fencing, while awesome, is a poor proxy for actual sword fighting. If you were actually facing something sharp, you would be much more worried about getting hit at all and so would probably parry more.
So yes I suppose it does matter what you mean by "real swordfighting." If you mean standing there decked out in 50lbs++ of metal armor with a giant sword & shield, footwork is less important. If you mean the kind of swordfighting that took off from 17th century on - dueling with rapiers, not mass combat, then it's footwork all the way down.
And yes, for the record, I think that realistic dueling would make for a very boring video game. I would be 100% behind more realistic sword & shield combat though, that could be incredibly awesome.
It isn't just parrying in a vacuum--it also involves good timing, footwork and some forethought. It's definitely not based entirely on reaction time. For example, if you're moving backwards while parrying, you get significantly more time. Also, having a good idea of where somebody will attack (for example, you feign an opening) helps. And, of course, you do a ton of drills about how to parry so the different parries are burned into your mind.
It still isn't anything like the movies, of course, but it is still significant. It also affects the right of way, but only if the opponent does not get through your parry, so parrying well is important even in the framework of the rules.
I don't agree with this. I practice eskrima and we block/parry a lot. It's a lot easier to move a 0.2kg stick than your whole body (50-100kg).
But blocking/parrying is not a substitute for footwork, it's a complement to it. If your footwork is good, your opponent might only be able to attack you from 1-2 directions. Blocking 2 directions is far easier than blocking 12 (8 in competition [1]).
[1] For safety reasons, thrusting and knee strikes are not allowed. Nor are strikes to the back of the head.
For samurai, the same is true. For heavily armored knight's, well they tried to poke each other in the eye mostly.
Me and my little brother with boffer-swords? Same story again. I found first hand experience that usually it's lot more usable to dodge the blow while simultaneously trying a counter blow than to parry. And the more you need footwork the more you have opponents.
If I'm gonna play a swordfighting video game I wanna be Errol Flynn, not Benjamin Kleibrink. [Who? 2008 Olympic foil champion. Yes, I had to look that up, that's the point.]
(There's a whole bit in Snow Crash about that, actually.)
Admittedly it was katanas in Snow Crash.
Heck, planespotting is a hobby for a lot of people, but that doesn't make it interesting.