I do think that there is a ton to be gained from tightly coupled previs pipelines that don't incur rendering overhead. Ideally the artists should be able to see what they are working on in a form that is as close to the final render as possible, but without the wait. Systems that can offer this with low overhead cut down on the amount of time the artists need to get the results they want tremendously, especially in situations where your team isn't big enough to have modeling, texturing, animation, fx and lighting departments that are completely siloed.