Valve wants CS2 to be seen as the continuation of CS:GO, and instead of making a better game to replace it naturally, they forced the change on their playerbase. I, and others, will be bitter about this for some time, as CS:GO is an excellent game.
Valve wants CS2 to be seen as the continuation of CS:GO, and instead of making a better game to replace it naturally, they forced the change on their playerbase. I, and others, will be bitter about this for some time, as CS:GO is an excellent game.
Although I guess in this case they _forced_ people to change, which sucks. Let the niche communities keep playing the version they like. I guess it's because it's a live service game and they need to keep selling their loot boxes.
"Unlagged" is a specific implementation of lag compensation for the Quake III engine, which ioquake3 builds upon. It was developed to improve the gameplay experience for players with high ping, Unlagged aims to ensure that shots hit targets as seen by the shooter, even if there is a significant network delay.
There are mixed opinions on it, of course. It is much difficult to kill people without it enabled.
Well, when GO was first released it was in fairness not the same CSGO that exists today. Valve took over from Hidden Path after release and it took a couple more years of development to make it competitively viable.
I think CS2 will eventually get there as well, it just feels too early to be forced to switch, as you say.