Getting that kind of look around in a video scene would be really engaging. A bit different than VR or watching in The Sphere, with the engagement being that there are still things right out of view you have to pan the camera for
Getting that kind of look around in a video scene would be really engaging. A bit different than VR or watching in The Sphere, with the engagement being that there are still things right out of view you have to pan the camera for
It might be interesting for one or two movies specifically built around the feature, but otherwise it would be a gimmick no one would care for. For games, sure, but movies are a different experience.
Maybe you could have it work as a documentary (good luck getting a bored social group to go for that) or a virtual tour, but we already have 3D interactions of those too.
We’ve had tons of movie viewing experiments and ultimately always go back to the tried and true 2D screen, with the bolder ideas being relegated mostly to the domain of theme park gimmicks. Which are interesting in their own right, but don’t survive on their own.
> how do you deal with cuts and changes of scenery?
the same way the games did it. by doing nothing special at all and retaining the same functionality. it really depends on how this 4D reconstruction works before I could say it uniquely adversely affects the experience
for the most part what's interesting to me is that the overhead costs seem low enough not to care about random things big studios did at great expense with no way to justify the market appeal. its either a portfolio piece or 1,000 monhtly users supporting my lifestyle indefinitely.