A Clone of Deluxe Paint II Written in Python
github.com
github.com
http://www.effectgames.com/demos/canvascycle/ (hit "Show Options)
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My uncle was a prolific PC software pirate in the 80's, and I remember finding a french game in his collection that I've never seen again. Maybe it was actually a demo or prototype, that used the VGA palette in an incredible way with metallic reflections. Nothing that I saw for many years used those graphics until games started using prerendered 3D, and even those didn't look as impressive. I regret not saving a copy.
There's a iOS and Android app: https://pixfabrik.com/livingworlds/
https://upload.wikimedia.org/wikipedia/en/9/90/Captain_Blood...
I think it was a demo because it only had an animated intro I didn't recognize from other games, a menu, and the game was a plataformer with a large sized alien or android that could walk and shot. But it restarted (or crashed?) after a few seconds.
https://www.youtube.com/watch?v=UOl_fBWIuac
The video seems to match your description quite well!
So, Metal Mutant (1990-1991) came before Flashback and Legend of Kyrandia (both 1992). I can't recall a previous game that has such impressive artwork. It seems they modified the gradient from blue-orange (sky-desert reflections) to colors that match the environments, which makes it kind of monochromatic. So the prototype looked even better as I recall.
I like how ChatGPT can be used to to do fuzzy "queries" like this and come up with the right answer:
https://chatgpt.com/share/4cfcffdc-48e3-4780-a55a-091836c79c...
It guesses wrong to begin with, but then I give it the additional information that the game is French, and it gives me the right answer.
It's a big program with a lot of features and caveats, so seeing a completed version is awesome. Congrats.
I had to look up how they did the palleted color blending and found...
https://github.com/historicalsource/DeluxePaint/blob/8493bb3...
(Though I will say that Aseprite has taken over as my preferred Pixel Art editor.)
I imagine many hours of squinting at a CRT screen, with absolutely nothing better to do. No internet, no mobile phones, apps, social medias, zit.
The artist is Avril Harrison. Other than that, seems to be lost to history. https://datagubbe.se/famous/
(this is a better process than the 1965 NASA version, which involved doing pixel art by hand on paper. A form of human "shader". https://science.nasa.gov/resource/first-tv-image-of-mars-han... )
Be sure to try the color cycle mode by hitting tab.
For instance the Amiga had 16:15 (PAL) and 5:6 (NTSC) shaped¹ pixels.
Fond memories as I found it coming along with some game I got way back in the 90s for my Amiga 600.
Those were good times~
It's enough to see how marketing guys are naming smartphones, e.g. Sony Xperia line. It's impossible to know what is the sequence of those phones. E.g. "Xperia 10 III" came before "Xperia 5 IV". It's a mess.
Computer games? Current marketing trend is to name the game using the same name the first part has been using. Nobody cares the name has been already used several years ago, nobody is apparently old enough to remember! Want to search the Internet for information about the old game? Why would anyone want to do that?!
Awesome job, giving me all the warm fuzzies from when I messed around doing the odd bit of pixel art on my old A500 way back when :)