- Double the execution units; very expensive for wide vector units
- Massive waste of energy as half the resources will always be wasted no matter what
- Bad scaling, i.e. four branches ahead would require 16x the resources
- Double the execution units; very expensive for wide vector units
- Massive waste of energy as half the resources will always be wasted no matter what
- Bad scaling, i.e. four branches ahead would require 16x the resources
Doubling the execution units also isn't strictly needed - you can use the existing out-of-order core to send two sets of instructions through the same functional units. There will be more contention for the resources, possibly causing stalls, but you don't need to fully double everything.
Things similar to this idea are already done in processors - simultaneous multithreading, early branch resolution, conditional instructions, are all ideas that have similar implementation difficulties. So the reason this specific idea is not done is more in line with your last two points rather than the first two.