To pile onto NTFS, it's performance is so notoriously bad that there are developer teams working on Windows projects that configure their build farm to do cross builds from Linux to Windows just to avoid the performance penalty.
To pile onto NTFS, it's performance is so notoriously bad that there are developer teams working on Windows projects that configure their build farm to do cross builds from Linux to Windows just to avoid the performance penalty.
I argued for a Linux laptop, and the boss said, "OK, prove it. Here's two equivalent laptops, time it.".
Turns out there was zero difference, or negligible (Windows won), between compilation times. That has always annoyed me.
I think there was something seriously flawed in your test. If you Google for a minute, you find multiple posts on how moving the same builds to Linux led to performance improvements in the range of 40% drops in build times.
Some anecdotes even compare doing the same builds in Ubunto with NTFS to see double-digit gains.
NTFS is notoriously awful in scenarios involving reading/writing many small projects. This is the bottleneck in Windows builds. There is a myriad of benchmarks documenting this problem.
Nowadays there are plenty of cross-platform projects to serve as benchmarks. Checking this can be as easy as checking out a project, start a full rebuild, and check how long it takes.
I don't understand what point you're trying to make. Should we give equal credit to unsuccessful initiatives when their failure is due to screwing up a critical part of the project?
I mean, the successful attempts document what is possible. What do you expect to report when you couldn't even manage to get something working?
Assume bloggers blog mainly about content that contains a positive message. I'm asserting that people blog more readily about their success than their failures.
So when you look at the blog literature, your population is not N, it is M. You don't see the failures because they don't tell the tale.
Here's a talk on porting rustup to Windows: https://www.youtube.com/watch?v=qbKGw8MQ0i8
To begin with, it takes rustup 3m30s to install on Windows. After rejigging the code again and again away from its naive implementation which works fine on Linux, to perform sympathetically towards NTFS, it takes the same rustup 14s to install. That's quite a performance gain! But it needed a lot of changes to rustup, and to Windows itself.
In any case it wasn't much of a fun codebase. But I think a good lesson was, always test it, always measure. Not casting shade on either OS.
I believe you can lock a Linux box down tighter than a windows box, but then you're trading compile times for other costs.
In your particular corporate environment that might be the case, but not in this case, I had free run of a fresh install and no offensive AV there, and detuned to remove the crap.
Other posters have said certain optimizations (which I'm not sure would help, it was pure compilation, no large files that I'm aware of). Just saying, always good to keep an open mind.
If, however, your tests make any filesystem calls or fork a child process, there’s slim chances that Linux doesn’t absolutely trounce Windows.
To throw in a morsel of anecdata: same laptop with a dual boot runs the PhotoStructure core test suite (some 11,000 tests which have a pleasing melange of system and integration tests, not just unit tests) in 8m30s on Windows 11. Almost all the same tests complete in 3m30s on Linux.
Anecdotally though, git is unbearably slow under Windows and compiles make all filesystem operations lag while I have never seen such problems under Linux.
There are other old-school techniques which are far easier to implement and maintain, such as using RAM drives/partitions. Expensing 32GB of RAM is simpler than maintaining weird NTFS configurations.
Splitting your project into submodules/subpackages also helps amortize the impact of long build times. You can run multiple builds in parallel and then have a last build task to aggregate the all. Everyone can live with builds that take 5 minutes instead of 3.
At one point they planned to replace it with a database filesystem, but that was too complicated and abandoned. That was probably the end of replacement work on NTFS. https://en.wikipedia.org/wiki/WinFS
Sans the API piece, think of it like storing blobs in SQL Server, just like SharePoint does.
I was lucky enough to play around with beta 1. Not much you could do with it, though.