You could actually make more complicated hacks by making deeper modifications to the weapon/force power scripts. The game had a simple checksum on the client-side script files where it did a rudimentary count on the number of statements (method argument: one statement, pair of parentheses: one statement), and if you had a count identical to the server file, the rest of the contents of your script didn't matter. So you could basically do a lot of stuff as long as you were careful to keep the script file statement count intact: Change the properties of the levels or surfaces, give yourself all sorts of superpowers, freeze or insta-kill opponents, teleport yourself or others, etc etc etc. The scripting language was somewhat C-like and carried over pretty easily to more traditional programming.