Odd that Blow would assume giant sales for the game. It barely registered in my radar, plus it was a big hit on release. I wasn't really looking to buy it again. It's a puzzle game, I remember playing it for months back in the day, but I now know the solutions.
Did they?
"Did he?" is the proper way to say it given that he's a man.
Btw it's really amazing there's a volunteer anti-they pronoun police in the comments now. Thank you. Really good example of how you getting annoyed at something turns you into the something. It's pretty natural in English to use "they" in those contexts, policing it doesn't mean you're fixing some programming I got.
> None, because we can't afford to pay anyone because the sales are bad.
It says they don't have money to pay someone to work on the orthogonal programming language thingy.
If they didn't expect sales to be good, they sure wouldn't have expected to be able to pay salaries for a dozen SF-based devs with the proceeds. And if they didn't expect that, they couldn't blame the bad sales for not being able to pay staff.
The original was authored at, I think, 720p. Totally reasonable to remaster at 4K and release for new audiences to enjoy.
Sadly it failed to reach that new audience. The games industry is beyond brutal and in dire straits right now.
> Braid: Anniversary Edition launched in May and adds 40 new levels, as well as over 15 hours of commentary.
... 15 hours of commentary?
To be fair I've only just heard of Braid but commentary is not something I look for in a puzzle game. Sounds awful, really
I mean JB does seem to be someone who enjoys hearing himself speak but he is also an exceptional game designer so… yeah it’s good. It’s not just a texture swap.
Whatever you think of the merits of the game itself, historically, it's an important game and one of a few that came out around the same time that allowed games to be treated seriously as an art form by critics in the sense that the gameplay design itself was seen as an artistic expression rather than just the music or other art assets.
There's a lot to criticize about the game, but it's definitely a game that's worthy of a commentary track.