Reminds me of a proposal I've seen floating around for a Metroidvania game where you
lose abilities as you progress (never gaining them back.)
IIRC the idea is that it would still be a game with progressive exploration (if not necessarily Metroidvania-style exploration), as terrain-navigation-gated area design would be combined with more-mainstream keys-and-locks area design — so while you're losing your abilities that allow you to "sneak in through the back door" of areas, you're gaining key items/flipping switches/making friends that enable you to "come in through the front door" instead.
Also, as with a "shrinking game", you'd see things you're currently "too powerful" to enter and need to come back when you're "weaker." In this case, because some abilities you start with would be too powerful — trading that power off for having too little precision/finesse — and so would be preventing you from entering some areas because every time you try to do so, the ability kicks in and pushes you past the gap you were trying to fit into (or whatever.) It's only once you lose the ability that you gain the precision required to aim for the gap.