If you want a small project that I wrote to look at, see henhouse https://github.com/mempko/henhouse. I wrote an article talking about design by contract and why it's better than TDD here https://mempko.wordpress.com/2016/08/23/the-fox-in-the-henho...
I've built a computer vision system that processed petabytes of data with only one or two bugs in production for any given year. At any given time we kept a bug list of zero. For the last five years I built a trading system using this same process. Again, we don't keep a bug list because if there were bugs, the system wouldn't even run. And if there is a bug we have to fix it immediately. We do have tests, but they are system tests. The worst bug we had that took too long to catch was in a part of the system that DIDN'T use contracts.
Design by Contract is a secret weapon people don't seem to know about.
Also see https://github.com/mempko/firestr, which I used Design by Contract extensively. It's a GUI program so the user can do crazy things.
Learn Design by Contract. Do system testing. Do exploratory testing. Do fuzz testing. Keep a bug list of zero. Don't waste time on unit testing.
If you are looking for popular software built using Design by Contract to various degree.
See SQLite (uses assertions heavily), .NET framework from Microsoft, Many of the C++ Boost libraries, Parts of Rust, Parts of Qt. The Vala programming language, Ada GNAT... and many others.
Here is a research paper from Microsoft that shows the advantage of contracts and code quality. https://www.microsoft.com/en-us/research/wp-content/uploads/...