> Do NOT use any offensive language/humour.
> Do NOT include politics, violence, nudity, feminist propaganda, fetishisation, and other content that instigates negative discourse.
> Do NOT use trigger words such as 'quarantine' or 'isolation' or 'Covid-19'.
> Do NOT discuss content related to China's game industry policies, opinions, news, etc.
It's funny to contrast this policy with the studio's own demand that Black Myth not be labelled a souls-like. Because Dark Souls pretty much explored all of these concepts in a respectful and interesting context. Insulting other players and using crude language is built-into the game with the message system. Politics, violence, nudity, feminist propaganda (?) and fetishization are important aspects of the story that require you to develop an opinion based on the perspective of the characters you interact with. Disease and it's consequences make a return in almost every Dark Souls entry, and the contrast of tenuous authoritarianism vs holistic anarchy is basically the entire reason the game exists. In a souls-like, players are expected to be in conversation with these principles as a way to inform the decisions they make when role-playing.
Guess they're really not a souls-like. Glad I didn't pick this game up.
The only games that could be that way are completely abstract.
Imagine if someone asked for the Dune movies or books but without politics..
K, instead of crying, can you give an example of a compelling story that isn't in some way political?
Being political doesn't mean ranting about Disney movies or trying to endorse political candidates. In Soulslike tradition, it means telling a story about classical conflict defined by postmodern fantasy. Dark Souls was about manipulation and illusion, set against the backdrop of a struggling (fictional) kingdom that grooms the player into supporting a horrible ritual. Sekiro tells a story about monks and clergymen giving up their ritual purity (kegare) to attempt a selfish religious transcendence. Bloodborne is about... well, feminist propaganda, and men ignoring it in order to unravel a science that makes them less human. Elden Ring is entirely propped-up by political intrigue, if you get to the end of the game you genuinely will not understand what has happened unless you understand the diagetic politics of the game's story. These are Wukong's contemporaries, whether the developers like it or not.
So... with that being said, I don't look at Wukong and think "Wow, these developers sure feel confident about the message they're trying to tell". It feels like another example in the far-too-long list of mediocre games released by a state-sponsored Chinese studio too afraid to excel. I don't want to play video games that compromise their storytelling because they're afraid of how the player might react. It's a disrespectful waste of my time.