If you got an old PS4 Pro lying around, and haven't updated it in a year, it's more than likely hackable.
It's pretty simple, really.
Source: Me and my hacked PS4 Pro and PS5.
Even though it's only 30fps the game is quite beautiful for being 9 years old and running on a previous gen console.
I haven't played a single remaster that I preferred to the original game. I'm fine with remasters existing, but only if faithful ports are made available as well.
Same with the Demon's Souls remaster.
The trouble with remasters is they're usually farmed out to third-party devs who don't always give it the same attention to detail as the original developers. A prime example would be Dark Souls Remastered, which actually makes some of the graphics worse compared to the original PC version.
Nier Replicant ver.1.22... isn't officially called either a remake or a remaster, and a convincing case could be made for either. Yet it changes more than Demon's Souls PS5 does.
Regardless of any person's opinion on the changes, being substantially different is enough reason that it isn't a suitable substitute for the original.
I wouldn't be running patched pirated game on devkit.
SCE certainly get logs of everything you run on it.
Most emulators need to implement/compile a whole different architecture to x86, even if similar to x86 it causes issues because cache gets filled faster, more memory lookups, etc.
PS4 doesn't need to emulate almost anything hardware wise, the CPU is a standard x86 and the GPU is a modified radeon. Similar to how wine can get the same or better performance on linux than windows, the ps4 "emulators" will achieve performance parity because they're not emulating anything, they're just reimplementing the core PS4 libraries. That said there are some differences in hardware, the big one being the PS4s unified memory, but it shouldn't be much of a problem, there's also the usual shaders need to be recompiled, etc.
So it's ok to get hyped for high performing bloodborne gameplay on PC with affordable PCs :)