Oh, yes. A greenfield game can just decide on mechanics, but UO is of course a continuous title with evolving technology and capabilities over decades! I never played the classic OSI (Official) server in the 90's or early 2000's and was introduced to freeshards directly nearly 15 years after the original launch. It feels a bit like digital archeology or anthropology from that perspective.
I was interesting in the scriptable clients, and endlessly tunable character development, as well as the idea of risk vs reward gameplay. To my great surprise, there seemed to be a vibrant and thriving social community in this thing that I and everyone else would have pointed to as a Dead World. Recommended.