Even in an embedded context you have classes and destructors, operator overloading and templates. You can still make data structures that exist in flat constrained memory.
Even in an embedded context you have classes and destructors, operator overloading and templates. You can still make data structures that exist in flat constrained memory.
Even demo scene people use C++ and windows binaries can start at 1KB. Classes, operator overloading and destructors are all still useful. There is no reason there has to be more overhead than C.
That said, that's a very good point. Maybe they'd even use that fmt library?
https://en.wikipedia.org/wiki/Gish_gallop
You said this:
I'm pretty sure you wouldn't use C++ in that situation anyway, so I don't really see your point.
People have pointed out to you why you both can and would use C++, especially in place of C.
Let me coin a new term to help me in that task: the "swarm gallop", which would be that technique applied by a group of people, instead of just one person (somewhat like a DDOS).
Thank you.