My first job in the industry, back in high school in the mid 1990s, was as a part-time developer at Sir Tech Canada, working on Wizardry. They had a 20-ish person studio in Ottawa working on Jagged Alliance and Wizardry about 15 minute drive from where I was.
How I got in: In high school I saw an ad posted in the local newspaper. Even though I was 17 I applied and got the job as a 3D graphics developer. I had used my work in the demo scene as my resume. I then dropped half of my courses so I could work half days at Sir Tech on Wizardry while finishing high school.
We were using Windows NT 4 machines with Voodoo 3DFX graphics cards as our development machines. The beta of 3DS Max for Windows as the content creation package, although there was an SGI machine with Softimage on it as well. I personally was using Visual Studio with Direct3D 3 doing various experiments on how to render the 3D realistically while being fast.
It wasn't the most successful internship personally, I was pretty green, a bit disconnected from the main development drive and didn't really know how to work in that environment, but it was still fun. The demos I created worked, but my larger system architecture was lacking. Besides meeting the original Sir Tech guys at a Christmas party in the US, I did see Brenda Romero (then Brathwaite) on a regular basis in the office as she was working on the script.
It is a shame we didn't take more pictures back in the 1990s. I don't have any pictures of my time there or with anyone.