Name and description are very confusing and a trademark violation since despite the claims it seems to be completely unrelated to actual Nanite in UE5, just an implementation of something similar by a person unaffiliated with UE5.
There is also Bevy's Virtual Geometry that provides similar functionality and is probably much more useful since it's written in Rust and integrated with a game engine: https://jms55.github.io/posts/2024-06-09-virtual-geometry-be...