Isn't prototype-based OOP roughly a decade older? -> for example "Director" from Ken Kahn is from 1976.
Isn't prototype-based OOP roughly a decade older? -> for example "Director" from Ken Kahn is from 1976.
Although Wikipedia also points out that, https://en.wikipedia.org/wiki/Prototype-based_programming
Actually your remark has made me dive into alternative prototype based languages.
Director Guide: https://dspace.mit.edu/bitstream/handle/1721.1/6302/AIM-482b...
Creation of Computer Animation from Story Descriptions: https://dspace.mit.edu/bitstream/handle/1721.1/16012/0720063...
The other mentioned tool was Thinglab, by Alan Borning
https://www.ijcai.org/Proceedings/77-1/Papers/085.pdf
"The Smalltalk notion of an object has been modified and extended in a number of ways. In ThingLab, objects are constructed interactively by editing and making descendants of prototypes. An abstraction hierarchy is used that allows arbitrarily many levels of both parents and descendants, with the problem of objects with several parents being handled by the technique of merging. There is no distinction between classes and instances."
"The Programming Language Aspects of ThingLab, a Constraint-Oriented Simulation Laboratory" https://dl.acm.org/doi/pdf/10.1145/357146.357147
"CLASSES VERSUS PROTOTYPES IN OBJECT-ORIENTED LANGUAGES" https://dl.acm.org/doi/pdf/10.5555/324493.324538
Available in the Browser, running in Smalltalk: https://constraints.cs.washington.edu/thinglab/