Personally I was disappointed to find this generation of consoles still asking us to choose between performance and visuals. It felt like a necessary compromise last generation because those consoles were seriously underpowered; I'd hoped this time around we'd be back to just plug-and-play. It's easy to forget that prior to the PS3 and 360 generation, 60fps was very common.
I know I'm in the minority and a lot of people prefer the choice, but when a game is offering three or four different fidelity/performance modes (not uncommon now raytracing is a factor), I get decision paralysis and worry about whether I'm getting the optimal experience. I'd like a "developer recommended" option that they feel best matches their creative vision.