>Domokos and colleagues devised an algorithm for smoothly converting geometric tiles — either 2D polygons or 3D polyhedra, like the bubbles of a foam — into soft cells, and explored the range of possible shapes these rules permit. In 2D, the options are fairly limited: all tiles must have at least two cusp-like corners.
(Emphasis mine)
Am I reading that wrong or are the kitchen tiles in the images impossible based on the statement above