https://nickclegg.medium.com/how-the-metaverse-can-transform...
https://nickclegg.medium.com/how-the-metaverse-can-transform...
He gave the largest party a majority in exchange for a referendum on first-past-the-post.
A pretty good article about it here: https://academic.oup.com/pa/article/68/suppl_1/70/1403259
Only now has the Lib Dem vote share recovered, largely due to an implosion in the Conservative party and a relatively regressive Labour electoral campaign.
[1] "Ocular and visual discomfort associated with smartphones, tablets and computers: what we do and do not know" (2019) https://scholar.google.com/scholar?cluster=14343924602923438...
[0] https://www.meta.com/en-gb/experiences/titans-of-space-plus/...
[1] https://www.meta.com/en-gb/experiences/wooorld/4360608937312...
What you are saying will make them consume information, not learn.
I grew up around the golden age of 'edutainment' produced by publishers such as Dorling Kindersley. They released books with full-colour illustrations, video cassettes, interactive computer software and games on specific topics that all complemented each other. What's particularly special about this is how the same information can be taught effectively to different children, each with their own unique characteristics. The curriculum is consistent even though the leaning style is allowed to vary. So yes, the struggles are important, but there's no reason to miss the opportunity to learn in another way while one overcomes these struggles.