Fix photogrammetry bridges so that they are not "solid" underneath (2020)
forums.flightsimulator.com
forums.flightsimulator.com
This is a major contrast to Google Maps, which uses a mesh capable of representing overhangs, including trees and most bridges. (Bridges which are fairly wide and close to the water still get turned into causeways.) The fidelity is pretty remarkable - it'll even make an attempt at rendering power poles and traffic lights.
There is a mod for FS2020 which attempts to use Google Maps data in place of Bing, although I'm not sure if it's just imagery or the photogrammetry as well. I haven't tried it myself so I can't speak to how effective it is (and I suspect both MS and Google might have something to say about it in their ToS).
As for the overhangs, good insight! I have been observing a Czech company making true 3D maps from aerial data, here's one of the interesting showcases with extraction of individual trees from scans: https://www.melowntech.com/vadstena-ai-based-automatic-tree-...
I have to wonder at what level you want a truly accurate representation of all bridges so that anyone could see them. Bad actors can ruin a lot of cool stuff.
Putting a few bridges into Google images similar to the thread I quickly find photos of the underneath.
From the thread - Walt Whitman Bridge - https://www.google.com/search?q=walt+whitman+bridge+undernea...
GenAI isn't a magic wand that solves cancer except a lack of data.
GenAI is garbage, although ironically this is something it might be ok at. Compared to a blob it might be able to fake it until we move onto better AI's not LLMs.
I have built systems that turned organic meshes into voxel and sparse voxel octree representations, modified them, and produced meshes of various parameters. It is doable, sometimes you just need to dig into the academic papers for a month or so.
Probably the team just has higher priority work. Building this post-processor for bridges seems doable by one engineer over a quarter. But the bridges being represented better than they are today won’t likely sell more copies of the flight simulator. So it’s probably very low priority to fix.
ODM recommends flying in two patterns, separated by 20° with a 5° forward-facing camera to avoid some of the effects of photographing with the nadir, but this doubles the time of the survey.
Photogrammetry is perfectly capable of modeling holes. Height maps are not, and this is exactly what I'd expect from a height map based approach.
https://www.theverge.com/2020/8/20/21376978/microsoft-flight...