What made you decide to build for the NES specifically at opposed to building for a fantasy console with similar restrictions but more usability like the Pico-8?
Separately, I enjoy the process of writing 6502 assembly and working with hardware restrictions. It's nice that I can hand someone a real cartridge, to plug into their almost 40-year old game console, and it just works. There's a certain nostalgic magic there that's thrilling in its own unique way, that a modern fantasy console just doesn't deliver on. (The Pico-8 is delightful in its own way, of course. It's a great little toolkit.)