Show HN: Not a Game
github.com
I built this as a sortof "using code as therapy/art" thing - processing the frustration I feel with the world as a whole, through making a browser game in Rust and DIY renderer.
github.com
I really like the combo of Shipyard ECS for the game stuff and Dominator for UI. I've used Dominator on large projects and it continues to be a great framework.
Shipyard is just super clear and is easy to reason about. I know Bevy is the hot thing these days, and maybe I'd check that out for a larger / collaborative project, but Shipyard really hit the sweet spot for letting me get into the nitty gritty (which I could manage here since it's just simple 2d state machine sorta stuff)