GBG has that dream-like Kafkaesque frustration of having a concrete objective, but not be able to achieve it, even though it should be simple and tangible.
However, in GBG it is all meta: the game is unspecified, the objective is unspecified, the adorable miraculous winning play is unspecified. It is meta-Kafka, which is incredibly doubly frustrating...
SPOLIER ALERT: then, slowly, awkwardly, painfully, a realization creeps over you - GBG is life.
Really a tremendous literary achievement.
I want it to be something workable which helps folks in their use of computers, but the more I work with node programming interfaces and so forth, the more I worry that the fact that there is no universally agreed-upon answer to the question:
>What does an algorithm look like?
and that such systems are strongly-bounded complexity-wise by screen size, that they simply aren't workable beyond small/toy problems and educational usage, i.e., Blockly.