Initial thoughts:
- How much do you feel you've learned in your apprenticeship year?
- With all the problems, why do you call it a "serious" game company?
- How are (a) the pay and (b) your own ability to network with other Unity dev's?
- How much do you feel you've learned in your apprenticeship year?
- With all the problems, why do you call it a "serious" game company?
- How are (a) the pay and (b) your own ability to network with other Unity dev's?
Sorry for the confusion, I mean serious game company as in a company that makes serious game made for learning purposes.
I make minimum wage, and am able to network at school since it's an apprenticeship. I also joined gamedev groups in my city.