As a game player I want to play an opponent that behaves like a human. Otherwise I’m always looking for the flaw in the design that I can exploit, which wins me the game but is less fun.
What you’re discussing sounds like intuition with checking, which is pretty close to how humans with a moderate degree of skill behave. I haven’t known enough Chess or Go masters to have any claim on how they think. But most of us don’t want an opponent at that level and if we did, we would certainly find a human, or just play against ourselves.