Then just define a type alias, which is good practice if you want your types to be more descriptive: https://doc.rust-lang.org/reference/items/type-aliases.html
We should all agree on int and uint; not some isize nonsense, and not bobint or suzyint.
You know, that describes pretty much everyone who has anything to do with Rust.
"My ls utility isn't written in Rust, yikes! Let's fix that!"
"The comments under this C++-related HN submission aren't talking about Rust enough, yikes! Let's fix that!"
I'm obviously pointing to a solution: have a standard module that any Rust program can depend on coming from the language, which has a few sanely named types. Rather than every program defining its own.