Scientific articles are informational tools that report results of experiments and nothing more. If the results are interesting to the peers, they are published. By they are not world's laws made paper unless sufficient replications are made. This means that each article need to be read with the context of the literature in mind and with a critical eye. Each are a single point of evidence to a phenomena.
Hence, there are subjective informational tools, written toward a specific audience (the experts of the domains) to inform of a specific result in a specific case.
On top of that, their are specific journal/issues where these types submissions are allowed. Don't read these submissions if you are looking for serious "information tools"
Scientific literature must be handled the same way as legal literature. If you are not a law expert, you ask a lawyer. If you think you are a legal expert when you are not, surprising consequences may arise.
In universities, they are classes dedicated to handling the scientific literature. They are provided for a reason.
So please, don't use cat's physic for liquid simulation in game engine... or please do?