Learn how to think ontologically and break down your requests first by what you're TRULY looking for, and then understand what parts would need to be defined in order to build that system -- that "whole". Here's some guides:
1.) https://platform.openai.com/docs/guides/prompt-engineering 2.) https://www.promptingguide.ai/
> Learn how to think ontologically and break down your requests first by what you're TRULY looking for, and then understand what parts would need to be defined in order to build that system -- that "whole".
Since I’m dealing with models rather than other engineers should I expect the process of breaking down the problem to be dramatically different from that of writing design documents or API specs? I rarely have difficulty prompting (or creating useful system prompts for) models when chatting or doing RAG work with plain English docs but once I try to get coherent code from a model things fall apart pretty quickly.
This caught my eye and I’m genuinely curious about what you mean by it. Part of our success with Claude is that we don’t do abstractions, “perfect architecture”, DRY, SOLID and other religions that were written by people who sell consulting in their principles. If we ask LLMs to do any form of “Clean Code” or give them input on how we want the structure, they tend to be bad it.
Hell, if you want to “build from the bottom” you’re going to have to do it over several prompts. I had Claude build a blood bowl game for me, for the fun of it. It took maybe 50 prompts. Each focusing on different aspects. Like, I wanted it to draw the field and add mouse clickable and movable objects with SDL2, and that was one prompt. Then you feed it your code in a new prompt and let it do the next step based on what you have. If the code it outputs is bad, you’ll need to abandon the prompt again.
It’s nothing like getting an actual developer to do things. They can think for themselves and the probability engine won’t do any of that even if it pretends to. Their history for building things from scratch also seems to be quickly “tarnished” within the prompt context. Once they’ve done the original tasks I find it hard to get them to continue on it.
Within my environment, some of those “religions” are more than a requirement; they’re also critical to the long-term maintenance of a large collection of active repositories.
I think one of the problems folks tend to have with following or implementing a “religion” (by which I mean specific structural and/or stylistic patterns within a codebase) comes down to a fear of being stuck forever with a given pattern that may not fit future needs. There’s nothing wrong with iterating on your religion’s patterns as long as you have good documentation with thorough change logs; granted, that can be difficult or even out of reach for smaller shops.
I don’t think any of them are inherently bad, but they lead to software engineering where people over complicate things. Building abstractions they might never need. I’ve specialised in the field of taking startups into enterprise, and 90% of the work is removing the complexity which has made their software development teams incapable of delivering value in a timely manner. Some of this is because they build infrastructures as though they were Netflix or Google, but a lot of times it’s because they’ve followed Clean Code principles religiously. Abstractions aren’t always bad, but you should never abstract until you can’t avoid it. Because two years down into your development you’ll end up with code bases that are so complex that it makes them hard to work with.
Especially when you get the principles wrong. Which many people do. Over all though, we’ve had 20 years of Clean Code, SOLID, DRY and so on, and if you look at our industry today, there is no less of a mess in software engineering than there were before. In fact some systems still run on completely crazy Fortran or COBOL because nobody using “modern” software engineering have been capable of replacing them. At least that’s the story in Denmark, and it hasn’t been for a lock of trying.
I think the main reason many of these principles have become religions is because they’ve created an entire industry of pseudo-jobbers who manage them, work as consultants and what not. All people who are very good at marketing their bullshit, but also people who have almost no experience actually working with code.
Like I said, nothing about them are inherently bad. If you know when to use which parts, but almost nobody does. So to me the only relevant principle is YAGNI. If you’re going to end up with a mess of a code base anyway, you might as well keep it simple and easy to change. I say this as someone who works as an external examiner for CS students, where we still teach all these things that so often never work. In fact a lot of these principles were things I was thought when I took my degree, and many haven’t really undergone any meaningful changes with the lessons learned since their initial creation.
LLMs are insidious, it feeds into "everything is simple" concept a lot of us have of the world. We ask an LLM for a project plan and it looks so good we're willing to fire our TPM, or a TPM asks the LLM for code and it gives them code that looks so good they question the value of an engineer. In reality, the LLM cannot do either role's job well.
While I appreciate the suggestion that I might be an expert, I am decidedly not. That said, I’ve been writing what the companies I’ve worked for would consider “mission critical” code (mostly Java/Scala, Python, and SQL) for about twenty years, I’ve been a Unix/Linux sysadmin for over thirty years, and I’ve been in IT for almost forty years.
Perhaps the modernity and/or popularity of the languages are my problem? Are the models going to produce better code if I target “modern” languages like Go/Rust, and the various HTML/JS/FE frameworks instead of “legacy” languages like Java or SQL?
Or maybe my experience is too close to bare metal and need to focus on more trivial projects with higher-level or more modern languages? (fwiw, I don’t actually consider Go/Rust/JS/etc to be higher-level or more “modern” languages than the JVM languages with which I’m experienced; I’m open to arguments though)
> LLMs are insidious, it feeds into "everything is simple" concept a lot of us have of the world.
Yah, that’s what I mean when I say I feel gaslit.
> In reality, the LLM cannot do either role's job well.
I am aware of this. I’m not looking for an agent. That said, am I being too simplistic or unreasonable in expecting that I too could leverage these models (albeit perhaps after acquiring some missing piece of knowledge) as assistants capable of reasoning about my code or even the code they generate? If so, how are others able to get LLMs to generate what they claim are “deployable” non-trivial projects or refactorings of entire “critical” projects from the Python language to Go? Is someone lying or do I just need (seemingly dramatically) deeper knowledge of how to “correctly” prompt the models? Have I simply been victim of (again, seemingly dramatically) overly optimistic marketing hype?
Claude does benefit from some architectural direction. I think it's better at extending than creating from whole-cloth. My workflow looks like:
1) Rough out some code, say a smart contract with the key features
2) Tell claude to finish it and write extensive testing.
3) Run abigen on the solidity to get a go library
4) Tell claude to stub out golang server event handlers for every event in the go library
5) Create a react typescript site myself with a basic page
6) Tell claude to create an admin endpoint on the react site that pulls relevant data from the smart contracts into the react site.
6.5) Tell claude to redesign the site in a preferred style.
7) Go through and inspect the code for bugs. There will be a bunch.
8) For bugs that are simple, prompt Claude to fix: "You forgot x,y,z in these files. fix it."
9) For bugs that are a misunderstanding of my intent, either code up the core loop directly that's needed, or negotiate and explain. Coding is generally faster. Then say "I've fixed the code to work how it should, update X, Y, Z interfaces / etc."
10) for really difficult bugs or places I'm stumped, tar the codebase up, go to the chat interface of claude and gpto1-preview, paste the codebase in (claude can take a longer paste, but preview is better at holistic bugfixing), and explain the problem. Wait a minute or two and read the comments. 95% of the time one of the two LLMS is correct.
This all pretty much works. For these definitions of works:
1) It needs handholding to maintain a codebase's style and naming.
2) It can be overeager: "While I was in that file, I ..."
3) If it's more familiar with an old version of a library you will be constantly fighting it to use a new API.
How I would describe my experience: a year ago; it was like working with a junior dev that didn't know much and would constantly get things wrong. It is currently like working with a B+ senior-ish dev. It will still get things wrong, but things mostly compile, it can follow along, and it can generate new things to spec if those requests are reasonable.
All that to say, my coding projects went from "code with pair coder / puppy occasionally inserting helpful things" to "most of my time is spent at the architect level of the project, occasionally up to CTO, occasionally down to dev."
Is it worth it? If I had a day job writing mission critical code, I think I'd be verrry cautious right now, but if that job involved a lot of repetition and boiler plate / API integration, I would use it in a HEARTBEAT. It's so good at that stuff. For someone like me who is like "please extend my capacity and speed me up" it's amazing. I'd say I'm roughly 5-8x more productive. I love it.
Claude has the added benefit that you can yell at it, and it won’t hold it against you. You know, speaking of pairing with a junior dev.
Yet.
I don’t look forward to the day these models are trained on all the context we’ve fed their predecessors; if AGI is possible, it’s gonna hate us. :)
It can also index docs pages of newer APIs and/or search the web to find latest info of newer libraries, so you won't struggle with issue #3
Oh, wow, it honestly just occurred to me that examples of how to prompt a model to produce a certain kind of content might be considered, more or less, some kind of trade secret vaguely akin to a secret recipe. That would be a bit depressing but I get it.
- https://gist.github.com/simonw/0a4b826d6d32e4640d67c6319c7ec... - most of the work
- https://gist.github.com/simonw/a04b844a5e8b01cecd28787ed375e... - some tweaks
Lots more details in my full post about it here: https://simonwillison.net/2024/Oct/18/openai-audio/
I’ve found this to be the difference between writing 50+ prompts / back and for the to get something useful, and when I can get something useful in 1-3 prompts. If you look at Simon’s post, you’ll see that these are all self-contained tools, whose entire scope has been constrained from the outset of the project.
When you go into a large codebase and have to change some behavior, 1) you usually don’t have the detailed solution articulated in your mind before looking at the codebase. 2) That “solution” likely consists of a large number of small decisions / judgements. It’s fundamentally difficult to encode a large number of nuanced details in a concise prompt, making it not worth it to use LLMs.
On the other hand, I built this tool: https://github.com/gr-b/jsonltui that I now use every day almost entirely using Claude. “CLI tool to visualize JSONL with textual interface, localizing parsing errors” almost fully qualifies this. In contrast, my last 8 line PR at my company, while it would appear much simpler on the surface level, contains many more decisions, not just of my own, but reflecting team conversations and expectations that are not written down anywhere. To communicate this shared implicit context with Claude would be so much more difficult than to perform the change myself.