I don't really like the status quo of installing random kernel-mode crap either, but nobody has a compelling answer for how to not make cheating absolutely trivial without it. Usermode anticheat barely does anything, serverside anticheat can only do so much, and the only other alternative is switching to console platforms which prevent cheating by giving the user zero freedom.
I was going to say games on Linux should require secure boot so cheat kernels and modules can't run, but then the kernel could just lie about it being enabled.
I suspect the only way that might balance everyone's interests would be to set up a separate OS installation for competitive games. This could be done via bare-metal dual boot, via a hypervisor, or just by having a completely different computer for playing games on (what I have). At least in that world you still have a lot more freedom than you do on console, such as the ability to mod games that don't need anti-cheat (which is almost all of them).
Before overwatch they had years of experience catching cheaters in wow.