Most games are combinations of the two, and so some people are going to be CPU limited and some people are going to be GPU limited. For games I play, I'm often CPU limited; I can set the graphics to low at 1280 x 720, or ultra at 3840 x 2160 and get the same FPS. That's CPU limiting.
Why not move at least some of that into the GPU as well? Lots of different branchy code paths for the in-game objects?
GPUs suck at branchy code, but is that the case with this simulation data? I can see why it’d suck for NPC simulation, but not physics.
Paired with my aging but still chugging 2080Ti, the max framerates in games I play did not significantly increase.
However I did get a significant improvement in 99-percentile framerate, and the games feel much smoother. YMMV, but it surprised me a bit.
2. yes, different pieces of software have different bottlenecks under different configurations... what is the point of a comment like this?
https://www.cyberpunk.net/en/news/50947/just-announced-cyber...