How to print your Guild Wars 2 character
stuff.tamius.net
stuff.tamius.net
Rock Band 2 had this too https://i.imgur.com/cgpJWHg.jpg (Not my photo as I was also too poor in 2008 lol)
edit: Relevant PA
https://www.penny-arcade.com/comic/2007/12/31/the-ungift-par...
https://www.penny-arcade.com/comic/2008/01/02/the-ungift-par...
Basically, just start by trying to get color onto the right part of the figure, then watch some videos on how to use shades and highlights to add depth and texture. Play with the different techniques, buy some specific brushes or tools to make those techniques easier or more consistent, ditch the techniques that don't seem to work for you.
Look for 'Sonic Sledgehammer' on youtube for a good way to start, at least for Warhammer sized figures. His focus is for people who need to paint a bunch of figures in something of a hurry, but that means you can get a decent looking individual figure in an evening, which is encouraging. He'll usually call out optional extra steps to add more depth or detail, which gives you a good idea of how more advanced techniques work when you're ready.
Similar situation with High Alagan Coat of Healing on FFIXV.
There was: apparently it was in 2007, and a 1:18/4-inch figure cost $99. (thank you, Google time range filters)
> Our servers grab your latest character data from the Blizzard Armory, create a custom 3D model, and then let you pose it any way you like. Once you are happy with the way it looks you simply hit “Print” and our proprietary software prepares the model for printing. A trained artist gives your custom sculpture a final inspection before sending it electronically to our printing facility. From there your FigurePrint is printed and shipped directly to your home
https://www.blizzplanet.com/blog/comments/world_of_warcraft_...
One or two "Army Painter" brushes will do you fine.
Thin paints a little as you work, the paints in the bottles are a little thick.
Paint a base coat layer, wash a darker color over that layer, drybrush a lighter highlight over that layer and you'll be 90% of the way there. From that point, it's just practice and adding skills.
Officially supported player character printing service would be much more interesting than all merchandise Arena sold over the years
You're right that its perhaps easier to eyeball the final verts than attempting to reverse-engineer the skinning setup but I would be surprised if it was all that much effort to find the projection matrix and apply the inverse to the final verts. Well, perhaps a process improvement for anyone so inclined to do the digging.