The game design is a bit grindy, whatever, lets grind away then, however any time I start to make any progress the game crashes. After two or three of these I loose interest. Only to try again in 6 months to much the same results.
They appear to be following a long term slow burn development plan, nothing wrong with this many of my favorite games follow this same pattern, factorio, valheim, however these games follow the cardinal rule of public development which is "keep it stable" it has been 10 years and star citizen still is a crashy mess.
They have a lot of neat tech in their engine, seamless space to surface to inside to instance is not trivial. But I wish they would just sit down for a quarter and stabilize the thing. I like to joke that the elevators in the game are probably some of their most advanced tech, the punchline is that if you have played the game you know that most of the crashes and other weirdness involve elevators. but I am only half-joking. because the elevators really are connecting zones and instances in a cool seamless way.