We have no evidence of video games causing violence. We have evidence of kids killing themselves after talking to bad chatbots.
GP said: "no evidence of video games causing violence.", which is completely different to what you wrote. I'm sure a lot of violence is committed after lunch.
A chatbot telling a kid to kill themselves and then the kid killing themselves seems like causation [1].
[1] https://www.nytimes.com/2024/10/23/technology/characterai-la...
Big difference is the video game industry had studies to back them up. Where are the data for chatbots? On the benefits? Lack of risk? Is there a single child psychologist in the ranks of these companies?
Video games are also rated, to help parents make age-appropriate decisions. Is Character.ai age gated to any degree?
And while industry research doesn’t equate to bad research, it should be held to a higher standard simply because of the obvious incentives. Would you automatically accept tobacco company research to make strong conclusions about the safety of smoking?
The LLM in terms of edginess is just going to build on your own edginess assuming it is uncensored. It is not going to convince you of something out of nowhere.
Given clear hint that someone is happy with dark humour, LLM should be able to throw some of it out back.
I am just sad the kid has this type of gaslighting parents making him feel that he is in the wrong when he seems more intelligent than they are.