As far as I know, our wetware builds the hardware as the software runs. Like some kind of self-agglomerating and pruning FPGA
"... neurons that fire together wire together" (essentially)
"... neurons that fire together wire together" (essentially)
Its the same thing with a game running on a computer. You can point to different systems for specific aspects of it. But you can't show me where, either in software or hardware, the experience of the game lives.