You could also say those stats show there is no market. How many owners are even MAU anymore? Most VR headsets collect dust after the initial wow phase passes and you run out of content.
How much are you spending on marketing to reach those users?
How much are you spending on marketing to reach those users?
However, the reason that I put "spend" in scare quotes was that it might be the case the these indie immersive content creators get their content subsided, or bought outright, by either Apple or some content app maker.
source: 100% supposition by someone who has never owned a VR headset.