Pretending the situation isn’t very different for C++ is completely ignoring the standard committee’s complete abdication of standardizing a build system (which by the way if they’re not going to do, why are they bothering to standardize anything?)
Err, no?
In case of Rust usually there is really no work that's necessary to package it and upload. You just type `cargo publish` and you're done (after filling out metadata in Cargo.toml). Even if someone wouldn't upload it to crates.io as a Rust crate you can just add a single line to your Cargo.toml:
package_name = { git = "https://github.com/user/repo", rev = "revision" }
and you're done, you can use it as a dependency.I think the issue could be broadly defined as how difficult it is how difficult it is to take someone else's code and use it as part of your project. For C/C++ the answer can be completely trivial to a massive pain in the ass.
If it's another Cmake project, that's the happy path. Easy peasy. If it's not you still have the ability to run ./configure && make or evoke whatever incantation is in the dependency's requirements. I'm not the hugest fan of cmake, but I've worked with it quite a bit and it's a much more pleasant story than other languages I've used a lot like python, JavaScript, OCaml (which I love), etc.
I do find rust and go dependency management a little simpler due to the prescribed nature of them, but once you get off the happy path, the flexibility of C land is tough to beat. It sort of matches the language stories themselves; you have more control and have to do a bit more yourself. It's all about trade offs.