How iOS became an essential platform for making music
techradar.com
techradar.com
> es·sen·tial [uh-sen-shuhl]
> 1. absolutely necessary; indispensable: Discipline is essential in an army.
> 2. pertaining to or constituting the essence of a thing.
I think the phrase the author is looking for is "pretty cool", or "actually quite easy to use".
Edit: On reflection I think I'm being overly snarky. But I seriously do get wound up when a writer uses a hyperbolic word when a plain and more accurate one would not just suffice but actually work better. iOS is NOT essential to making music. It is, however, representative of a commonly overlooked aspect of tablet computing.
A lot of focus seems to be on gaming, but this has never really appealed to me. Making music on a tablet is where it's at. I've never owned a tablet (hence my snootiness when I read the essential above), but when I played with Garage Band on my friend's iPad my mind was blown. I can certainly see how musicians are using it to work in new ways. Remember when Gorillaz wrote recorded and released a whole album on the iPad? Incredible. However, this is a gimmick and will soon pass (has already passed, even).
iOS has taken the lead in mobile music composition and production, simply by virtue of being on the first successful tablet computer line-up. Obviously the Android tablet platform has barely kicked off, so it'll be a while before there's anything comparable available to us Droid plebs.
The iPad music market has certainly matured a lot in the last year but none of the apps do anything you haven't been able to do on a consumer grade PC for the better part of a decade already.
An article that refers to iOS Garageband as a "21st century DAW" could only be written by someone in total ignorance of how much more powerful the desktop alternatives still are.
And given that creativity can come at any time you are far more likely to be near to your iPad then your desktop.
Just at a much lower cost on the iPad. The PC software packages for soft synths are often hundreds of dollars. Dedicated hardware can set you back thousands. I've spend maybe $100 on iPad music software and have more to show for it.
I think you're going to see a lot more apps like Figure and a lot fewer serious instruments unless people get used to payer higher prices for apps.
I get far more searches for the VST port of my iPad synth than I do for the iPad app itself, for example.
JellyBean promises some improvements: http://www.rossbencina.com/code/dave-sparks-on-android-audio...
Android could have swallowed this market whole, but because of that fucking issue, it is completely and utterly useless for audio, IMO.
Edit: For those of you who don't play instruments or have never tried using a digital device to process audio in real time, let me assure you that anything above 20ms latency is unplayable. You are unable to hold a rhythm when the delay from moving your fingers until your ears receive feedback is too great.
Mind you, I wouldn't put up with that delay if I didn't have to, and I'd certainly encourage great latency improvements for Android!
I think there may well be a point in the future where replacing an entire studio / live rig with iOS may come to reality (and I'd love to see it) but this is still a long way off. The platform is imperfect and the apps out there reflect this - they're fun but even the best are still not feature complete or stable enough to be dependable in a professional context
Well, I was there in 1996 when they were saying the same about plugins -- and in 7-8 years tons of records where produced inside a laptop and a DAW (speaking for electronic music of course, but also anything indie that was made with a 4 to sixteen track previously).
I've got a fair few synths for the iPad which I use with a akai 25-key controller, but even with that, knob-twiddling is really fiddly when trying to get sounds.
Would be good to see more apps trying to play to the touch interface's strengths. Figure from Propellerhead is a good example of something with a more thoughtful UI. A good Kaoss-pad like sampler/effect manipulator could also be really cool.
I'm out of touch now, but used to experiment a lot with various synthesizers (soft and hard) in the 90's, I wonder how good the new soft ones are.
I hope the article's obvious mistakes do not reflect on its main points too seriously. E.g. - "Propellerhead makes ReBirth for all iOS devices, a new version of its ground-breaking analogue sequencing software that helped to kick off the electronic music revolution."[1]
[1] Huh? Did he just confuse ReBirth with Roland's TB303 and Tr808/909? http://www.youtube.com/watch?v=GYYZILDafL0