I know more people that love Maya then love Max, which is funny because IMO Max is much better for modeling. Maya, however, really is great for spline-based animation, generally, but specifically character animation. Blender has been making big jumps there though. The reason I’m glad that I learned the big propriety clients in school— Houdini, Maya, Max, Zbrush, Nuke, Mari, etc.— is because it’s a much more marketable skill for big studios, and much more difficult to get that experience yourself. Our program’s tooling was entirely focused on getting students into the big studio career pipeline be it in vfx, animation, tech art, game design, etc. I guarantee that students would have come out of that program better artists, fundamentally, had they learned how to do all of that stuff in Blender. Given my career ambitions, I’m not sad I got what I got though.