So simple example, in a game, walk is a half press and run is a full press.
You could imagine also semi-colon a half press and full colon from a full press.
So simple example, in a game, walk is a half press and run is a full press.
You could imagine also semi-colon a half press and full colon from a full press.
The one-key-multiple-actions is useful but also does require some muscle memory tweaks.
I looked at getting one of theirs.
The web-site is insanely confusing and completely fails to explain the differences between keyboards. It took two days of work to figure out what was going on and how keyboards varies and so which model I actually wanted.
I also found their site condescending and annoying - stupid banners which were permanently present on product pages on every little keyboard image saying I can't remember what now - something like "selling quickly so buy now". They're not there any more, far as I can see, so I can't check. Maybe someone else remembers them?
Unfortunately the world of mechanical keyboards is indeed that nuanced.
Looks like the ones listed currently are compatible with Linux (still missing the ScrollLock though), just take your time to review before buying something that might not work with your setup.
The Playstation 2 had analog pushbuttons, essentially no one used them. Even analog triggers are mostly used as simple switches. Apple discontinued force touch too.
There is an advantage to Hall effect sensors for gaming keyboards though. It is that they don't have a set actuation point and it allows for a feature called "rapid trigger", greatly improving reactivity and tapping speed. It is particularly important for games like OSU!
I’m a tracker kid. Jeskola Buzz ftw. Give me velocity-sensitive QWERTY and I will finally be complete.
Gosh. Would have never considered such a thing ...
PS. Also, perhaps, coupled with some sort of OSD-autocomplete based on key press velocity ...
... could be interesting just for typing. Messy, but interesting ...
I would love to have a keyboard where if you hit the switches hard it automatically capitalizes the character. Then those late night nerd rages will be naturally in all caps as the switches are slammed in fury.
At least for me, it’s pretty hard to consistent reproduce “half press” and “full press” and if I wanted to do a “long press” I can easily set it up in QMK for any mechanical keyboard
e.g. a start actuation of 0.5mm and full press of 3.0mm gives enough room to avoid false positive full presses.
If there was a simple way to do this, it would make a really fun experimental input peripheral tool.
- low profile hall effect switch - mx stems - tactile - quiet or almost silent - adjusting the actuation actually adjusts the travel
So the last item you could set up an ultra "short throw" switch
I have gotten close by making a frakenswitch of multiple switches, but would be amazing to programmatically create this