Sooner or later, someone will link to Amit's pages, so it may as well be me :-). Since you are talking about ray casting, perhaps your "performance" question is about the shape/quality of the path. From Amit's: "The most common question I get when people run pathfinding on a grid is why don’t my paths look straight?" [0]
I also recall a video by the 8-Bit Guy [1] where he discussed his pathfinding hacks for Planet X16. Due to hardware limitations, he had to get creative with his path finding. Probably not super-relevant to your project, both could be fun/inspiring in the sense of finding a less traditional way of doing things that really fits your project needs.
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0: https://www.redblobgames.com/pathfinding/a-star/implementati...