Thank you! I’m able to reproduce this now too! I’ll make a fix this weekend!
1. Rather than waiting for the game engine update callback, I handle touch/mouse input immediately (required by SpeechSynthesis) so multiple input events can trigger before the game engine cleans up a destroyed object (fish).
2. I incremented score synchronously but marked a fish as destroyed asynchronously so there was a window where another click on the fish could occur.
Thanks again!