> You are correct in that the source code to the function being evaluated must be available to the compiler. This can be done with #include. I do it in D with importing the modules with the needed code.
> D's strategy is to separate the parse from the semantic analysis. I suppose it is a hair slower, but it also doesn't have to recompile the duplicate declarations and fold them into one.
I dont quite follow all the implications that these statements have. Does the compiler have a different way of handling a translation unit?
- Is a translation unit the same as in C, but since you're #including the file you would expect multiple compilations of a re-included C file? woudnt this bloat the resulting executable (/ bundle in case of a library)
- Are multiple translation units compiled at a time? Wouldnt this mean that the entire translation dependency graph would need to be simultaneously recompiled? Wouldnt this inhibit parallelization? How would it handle recompilation? What happens if a dependency is already compiled? Would it recompile it?
> Performance
I think a lot of this is tied to my question about compilation/translation units above, but from my past experience we have "header hygene" which forces us to use headers in a specific way, which if we do, we actually get really good preprocessor performance (a simple example being: dont use #include in a header), how would you compare performance in these kinds of situations vs a compiler without (i.e. either recompiled a full source file or looking up definitions from a compiled source)?
> If you're using hacks to do templating in C, you've outgrown the language and need a more powerful one. D has top shelf metaprogramming - and as usual, other template languages are following in D's path.
yes, as also demonstrated in the performance question, we do a lot to work within the confines of what we have when other tools would handle a lot more of the lifting for us and this is a fair criticism, but on the flip side, I dont have the power to make large decisions on an existing codebase like "lets switch languages" (even if for a source file or two...I've tried) as much as I wish I could, so I have to work with what I have.