At that point, there is nothing Microsoft can do.
At that point, there is nothing Microsoft can do.
Microsoft can't realistically deprecate/remove Win32, so all they could do is entice with new APIs. That will work for some games, but especially with the frameworks in place, they'll have to be really good to get people to abandon Steam Deck compatibility to use them.
SteckDeck compatibility relies on "emulating" Windows ecosystem.
Remember DR-DOS, OS/2 and EEE PC.
Valve is neither tiny, nor does seem to be under the thrall of hubris. Also Microsoft seems complacent so far, though that might change.
Kernel-level anti-cheat is a bigger threat to gaming on Linux than anything Microsoft has directly done, but even that is fixable.
I can see companies sending out hardened Linux distros to hardcore Valorant players for official tournaments and such.
Agreed. Valve providing some service that gives local games less info, so they literally don't know where players are until they need to, might spell an end to wall hacking at least.
However.. why? It would be the same as purposefully losing money but not selling on Steam.
Besides that what could they do? Within getting into all types of legal trouble?
DR-DOS, OS/2 and EEE PC.
Lets see if SteamOS makes the list as well, this is after all round two, Steam Machines didn't go that well.
Honestly Windows is more open than MS haters give it credit for.
So, in a way, the Steam Machines were a great success.
Also, Valve has (for better and worse) far more power and control in the gaming ecosystem than most companies Microsoft has to deal with.
DirectX has to stay reasonably close to Vulkan. And Vulkan is not an afterthought for graphics card manufacturers, quite unlike OpenGL of yore.
And Win32 (sans Vulkan/DX) is mostly feature-complete for gaming purposes. Manufacturers can just target the current state of Win32 for a decade more, if not even longer.
Last example, AI shaders announced at CEBIT.
Vulkan has turned into the same extension spaghetti as OpenGL.
I don't get that impression. I can't remember the last significant feature that was present in DX first, and not immediately or shortly available in Vulkan.