Frame latency feels like it's gone, there's 100% a significant decrease in perceived latency.
I did have a frustrating performance issues with 3rd party code doing "source code parsing" via RegEx, thought it was either the library or Flutters fault, but from the article content, sounds like it was WASM GC. (saw a ton of time spent converting objects from JS<->WASM on a 50 KLOC file)
From that perspective, the article sounds a bit maximalist in its claims, but only from my perspective.
I think if you read "real time graphics" as "3d game" it gives a better understanding of where it's at, my anecdata aside.