“The Traitors”, a reality TV show, offers a useful economics lesson
economist.com
economist.com
Also, I have watched a bunch of series and I have not once noticed anyone click the obvious “hack”: the last person to enter the breakfast room after a kill night is almost always a faithful, because of the TV cliffhanger of viewers hanging on which of two faithful survived. It’s the best truth signal the game gives and I’ve never seen a player mention it. Maybe TV edits the knowledge out.
I suspect most of the players are still trying to identify and eliminate traitors though: they do seem genuinely surprised/disappointed when a faithful is banished. It is quite scary how they latch onto tiny things and become convinced. I suspect that as soon as the faithful feel they are being targeted, they feel pressured and act in ways that reinforce everybody's ideas about them. Defensiveness gets interpreted as guilt very easily.
It's really hard to know whether this transfers to the jury system. It's hard for there to be an open discussions about how decisions get made by juries because people obviously can't talk about their experiences. To me juries feel like the 'least worst' way to make such decisions and you do need to be unanimous or extremely close to unanimous if the judge gives permission for that.
I wondered about the order of entry at breakfast too, but I've read that they film the scene in multiple permutations so they can't just figure it out from that. I don't know if that is accurate that film different permutations, but I find it hard to believe that nobody has cottoned on to the idea that the last couple of people in are faithful.
I think most people has a very low capacity for living with uncertainty. They much rather believe something random, e.g. whatever religion (or conspiracy theory) at hand, than admit that they can't know.
Uncertainty is demanding as it requires you to look at things from multiple angles/reasons and evaluate all options. It is much cheaper to just select a default reason. This is especially true for creating social cohesion in a group.
Out of genuine curiosity, what causes hatred/resentment towards this community?
They also have a huge number of really unusual social norms including using their own ultra nerdy lingo with lots of obscure fiction references in regular life, widespread polyamory - and often vocal disapproval of monogamy, outspoken rejection of sexual norms including group sex parties and raising kids communally in polyamorous group homes, rejection of all political correctness, and willingness to discuss normally taboo topics in casual conversation.
In a lot of ways it reminds me of the beatniks- they're basically throwing out all of the existing culture, and trying to create something entirely new by trial and error, sometimes with quite bad results.
I've learned an awful lot of good ideas from the community that I've applied directly in my career as a scientist, and attended a few events in person, but personally wasn't able to connect with the people, I always felt like an outsider and I also found a lot of their blatant rejection and reinvention of virtually all social norms somewhat disturbing in person. There are also a lot of really kind, open minded, and brilliant people in the community- and I personally think most of their concerns over AI are well founded, but not everyone agrees.
See for example: https://putanumonit.com/2019/10/16/polyamory-is-rational/ "The Rationalist community isn’t just a sex cult, they do other great things too!"
I find that post hilarious, because the polling your friends and doing statistics on it thing is even more stereotypically rationalist than polyamory itself, but they conclude from poll data that most of the rationalists came to polyamory from within the movement itself, not from an existing or outside interest in it.
There is a larger international group of people that participate remotely and don't relocate or adopt the full lifestyle, but it would be a mistake to think of that as something that exists entirely separately, or would exist at all without that core community.
The way you're describing it seems similar to looking at the lifestyles of monastic orders within the Catholic church as indicative of the way Catholics live generally.
Nobody would say the Catholics are a group of lay religious people that also happen for some reason to overlap in membership with another unrelated group that enjoys monastic lifestyles. The monastic lifestyle is a central key part of the religion, even if it isn't what every Catholic chooses to do. It doesn't describe the entirety of the religion either. Both the core group that follow the full lifestyle together in person, and more distant or less involved participants are all together the same movement- with both the Catholics and Rationalists.
Importantly- when one criticizes the actions of Catholic monastics, it is considered relevant as criticism of the entire organization and religion, unlike the bowling example you gave. People do rightfully blame the Catholics for things like the Spanish Inquisition, and for protecting child abusers and rapists in their monastic communities, even if the average lay person had no involvement in these beyond supporting the religion financially and socially.
One could be a Mormon and fundamentally disapprove of bowling, even if a lot of other Mormons do it, but you probably aren't going to make it as a Catholic if you think monastic lifestyles are immoral or harmful. You probably won't make it as a rationalist either if you think things like utilitarian ethics, and nonmonogamy are immoral or harmful.
I suppose I'm trying to separate the "rationalist" ideas, interpreted as a methodology of reasoning, from the normative positions that some communities advancing those methods have converged upon, even where the application of that reasoning methodology might have been involved in forming those other positions.
I do think that devotion to AI eschatology, nonmonogamy, and utilitarianism do not necessarily proceed merely from rational inquiry, and require additional normative or empirical precepts as inputs, many of which may have circulated in those communities in parallel to the discourse on reasoning. So that's sort of what the Mormon/bowling analogy was getting at.
From their own philosophy, they claim that "rationality is systematized winning" and everyone I've known that decided to focus their life around any of the 3 things you mentioned above, had consequences that were close to the exact opposite of "systematized winning."
I personally find all those norms refreshing, mind you. I'm just saying this is a place where they're really intractably interwoven. I'd assume if bowling was invented by Mormons, there'd be a lot of people thrown off when the word "Jesus" shows up in the section on evaluating strikes. Similarly, many people are thrown off when reading about statistics and it suddenly concludes God is dead and you should be polyamorous.
Take longtermism, for example. This is a segment of the rationalist community that focuses on doing the most good for humanity in the very long term. The basic idea goes: if humanity is able to get off this planet and go colonize the galaxy, there are untold quintillions of additional lives that would be lived. But that future is uncertain. Something that increases the chances of it happening by 0.1% would have an expected value of saving quadrillions of lives. If you can increase these chances by one in a trillion, that’s worth orders of magnitude more than saving a child’s life right now.
This is sound thinking so far. A fun little thought experiment. The problem is that you can’t rigorously apply it practically. Predicting the future of humanity is hard and probabilities assigned to various events aren’t rigorous. In practice, this mindset either leads to fairly obvious conclusions like that it’s important to fight climate change, or it’s off the wall stuff like being obsessed with AI safety. And the veneer of math produces an attitude that anyone who disagrees is not only wrong, but provably wrong in a mathematical fashion, which doesn’t tend to endear.
I'm not going to walk past a drowning kid in a lake so I can urgently go to a nerd meeting planning to save a quintillion imaginary sci-fi distant future kids - even if some made up math says the expected value of the meeting is a thousand times higher.
Fundamentally, I do have deontological ethics- I think the ancient stoics basically had morality/ethics right, and admire people that take a Socrates like stand on doing what is right on principle even in the face of manipulative people trying to control you by creating bad consequences.
It’s the usual GIGO problem. These arguments almost always start with a bunch of completely made-up numbers. It doesn’t matter how good the math is, the results will be useless.
It can work. When a government regulator decides whether to mandate some new safety equipment and after rigorous technical analysis concludes that it would result in net lives lost and so doesn’t require it, that’s sensible. But thats not what happens here.
I occasionally see this problem acknowledged, but even then, the given error bars are way too small and then it’s just full steam ahead anyway.
It could be dangerous anyway, but this makes it even more so.
I think that a community that engages in brute math with unbounded values for priors to justify action would be worrisome. By choosing the right priors you can conclude almost anything. But I actually think that it is just roughly the same decision making that the rest of the world makes, with an unusual post-facto justification that also feeds one's ego.
(This is about the SF Bay Area subculture dubbed the rationalists, obviously not related to the philosophical moment of the same name, critiqued by Kant in the late 18th century)
[1] https://medium.com/@sefashapiro/a-community-warning-about-zi...
Going Infinite is a clear example of being fooled by this. SBF says he is actings on all of this bayesian probability stuff and Michael Lewis falls for it, concluding that SBF is actually thinking more clearly and rationally than the rest of us when actually SBF is just a flake and goes back on his commitments because he doesn't really care.
tbf, they're also strongly incentivised to look surprised and disappointed when a faithful is banished.
And for that matter to latch on to someone else's wild suspicions even if they're daft, because if that person's theory turns out to be wrong (or even if it's right!), you're unlikely to be the person targeted for going along with it. Jury service doesn't come with the expectation that you're likely to be voted out by teammates or "murdered" if you come up with a decent counterargument or spot something tangible that nobody else does.
I served on a criminal trial jury (U.S.) for 3 weeks and when the trial was over, there was no restriction on who I could talk to or what I could say about the experience.
I tried to give useful feedback to both of the lawyers, since I suspect neither of them were really happy with the mistrial outcome.
You could think somebody is probably guilty but also feel obligated to acquit them. For a famous example I somehow doubt all the OJ Simpson jurors thought he was innocent, but he was acquitted nonetheless.
One would hope, but back in the day it was a powerful tool to do the opposite where juries disagreeing with the law would find minorities guilty when they obviously weren't.
Appellate courts very rarely touch jury decisions. I know someone who was found guilty at trial and a week later a jury member wrote a letter saying she was persuaded to change her "not guilty" verdict by two other jury members who hadn't declared their relationship to each other, were using their cellphones in the jury room and had looked up the criminal history of the defendant in the newspapers (which turned out to be completely wrong). Even with that letter the trial court said it didn't affect the verdict, but in this case the appeals court made the rare decision to overrule. Interestingly they mentioned a racial issue too: "where a juror makes a clear statement that indicates he or she relied on racial stereotypes or animus to convict a criminal defendant, the Sixth Amendment requires that the no-impeachment rule give way in order to permit the trial court to consider the evidence of the juror's statement and any resulting denial of the jury trial guarantee."
Generally, Jurors who want to talk about it in public are few and far between because there is no upside and a lot of downside.
Sure they can, at least in the US.
I agree, some of the theories they come up with are insane and I feel like this (UK) season in particular is characterised by a lot of tribalism and anti-intellectualism.
Against that, we have to remember that the aim of the show is to be as entertaining as possible to as many people as possible. Interpersonal drama is more popular than explorations of game theory, so I suspect casting was based on who would be the most entertaining rather than the best at the game. I also think the editing plays a big role in presenting viewers with a particular narrative. They can probably quite easily cast people as being good or bad, smart or stupid.
Personally I have always thought the game was inherently quite stacked in the traitors' favour. Ultimately information is absolutely crucial to the game, and the traitors have a lot more of it (at the start of the game, they are arguably the only ones who have any at all).
Ask yourself, "Does that person have something to gain by lying?" "Yes" should immediately raise a red flag and you can go from there.
Phew. You had me worried there for a second.
I think this is the mechanism propaganda takes advantage of. Where there's a gap in people's understanding, they can very easily inject their version of events into people's heads and people will broadly accept it. The knowledge vacuum wants to be filled when pushed for a decision. In fact it doesn't even need to be this highly overt form that we saw in the 20th century dictatorships, even relatively weak forms can still grip hard and then people are reluctant to walk back from them after the fact.
Some would accuse faithfuls of potentially being traitors merely for voting differently to how the group had done previously, on tenuous information, even though they had no idea whether the person they voted for was a traitor or not! Here we see how, when intentionally directed, propaganda can sustain the creation of the scapegoats out of those who dissent.
Based on my knowledge of the show and commentary around its filming, it does seem genuinely mostly unscripted - which means that producers are probably reaching for other mechanisms to control dialogue and contestant behavior and probably threatening screen time for breaking the 4th wall is an effective one.
I don’t think it necessarily reflects how a jury etc works. If you acquit, you don’t have to choose someone else to accuse. You’re not going to face accusations yourself. You don’t have to repeat the process every day.
On your second point, I’m sure the UK second season changed the order to eliminate that, but it’s back this season. I’m sure a player mentioning it would be edited out though, so it’s hard to know if anyone assumes it’s still the case.
When I was a kid there were shows where people would work together on challenges and vote out the least helpful team member, and a friend of mine said once "as a kid I already noticed that in these shows it's not the best person that wins, but the most clever and cunning".
Conviction rates are all over the place [1] depending on state, where in some places (like MA) you’re more likely to not be charged than charged. Of course the opposite exists too. Most people (97%) who are charged with federal crimes plead guilty, suggesting that most of them did in fact do it (yes some may not feel like they could win even if innocent, but that won’t be the majority). The innocence project estimates between 1-10% of people are wrongly incarcerated - this is a strong minority of the people and a hit rate that’s way better than traitors.
Unlike traitors, there are definitions for beyond a reasonable doubt, requiring hard evidence, etc.
I think traitors actually argues FOR our current justice system - look what happens when you remove all the rules and procedures, instead just allowing mob rule.
I can tell you that a lot of these shows are staged. They tell you to "react like X" and then film you again and say "react like Y" and they slice and dice footage to show whatever they want. In the case of that show, they completely edited us out of the final show.
So it's not really easy for contestants to "sneak something past the censors" :)
Never trust the order things happen in reality tv. They will show reaction shots to completely different things, mess up the order of shots, cut things completely out of order, etc, to drive a narrative.
Whatever is in the middle is nice and all, but those two make it interesting
I was struck by how readily the other players followed what seemed like blatantly manipulative suggestions in a game where you know the goal is deception.
Someone mentioned Blood on the Clocktower <https://bloodontheclocktower.com/> which has many more roles and a more complicated game that can take hours. The upside is that you aren't out of the game when you are eliminated.
In the other direction, there is a One Night Ultimate Werewolf ruleset <https://www.wargamer.com/one-night-ultimate-werewolf/review> that leads to a much faster game because it's not iterated.
I've seen some crazy stuff. I remember one person playing like a complete werewolf but my intuition said he was just a very ignorant civilian. It turns out that I was right. After asking him why he played how he played, he genuinely thought he was making the best moves. It taught me that some people can seem malevolent but ultimately mean really well.
It taught me that there are many matches where it's 100% known that someone is the seer, gives the winning piece of information, gets killed off by the werewolfs and the village somehow manages to completely not act (or worse forget) on what the seer said, allowing the werewolfs to win the game.
Werewolf has taught me a lot about group dynamics, which is also why I find certain political realities in multiple countries right now not that weird. I've seen weirder behavior with werewolf, albeit on a smaller scale in a fantasy setting with solely highly educated people.
There was very little extra drama and everyone was super smart and tried to game the game into getting everyone as far as possible.
And the metagame with the secrets within secrets was chefskiss perfection
It was called "Werwolf" and I hated it so much that I stopped participating after one game IIRC (I was very fun at parties).
Reading up on it, it drew from the mentioned "Mafia" idea mentioned here.
Would have never known, interesting submission.
Well, maybe should give the type of game another try. Tastes change and at the age at which my friends played "Werwolf", I was pretty much hating myself and everything around me so maybe I'd enjoy it today :)
For those who cannot do this, they will experience true pain, broken trust, and leave with friendships fundamentally changed. If this sounds like you, do not play this game!
* you are drunk (which you don't know about)
* you were poisoned that night (which you don't know about)
* the target might be protected in some way (which you don't know about)
* some powers literally let the game master decide if they work or not (you will not be told it did not work)
Imagine the first few nights of mafia style games, where nobody knows anything, so everybody is just going on hunches and feelings. That's Blood on the clocktower for almost all the nights.
Clocktower is the ultimate iteration of a social deception game. It’s about the lying. It’s about the storytelling; not just by the storyteller but by the players themselves who have to create the alternative narratives and convince their friends of those narratives.
Clocktower is so good because it forces people to work together, and assume unreliable narrators regardless of intent. It gives individuals unique and powerful abilities, giving a lot of agency on the game regardless of whether they are dead or not. And because of all of this, it’s not the few but the many that achieve a success for their team.
I am utterly fascinated by this game and, more than that, thanks to its format, it yields a huge framework for experimentation by scriptwriters and storytellers. I have stopped playing any other kind of social deduction game - none can even hold a candle to Blood on the Clocktower.
For me running it (i.e. Being the "god", the narrrator etc.) is much more fun in such a context, as it's more about storytelling.
The main problem is that the game is quite unfun for the first 2-3 days: it's basically impossible to know who's who, so any sneeze, look or being the first one to speak will instantly make you a target of the crowd. There was a guy who just was a chatty guy and always started the conversation and he almost never made it past day 1. Absolutely unfair and unfun.
Whenever he wasn't killed on day 1 it was always due to someone standing up to the obvious unfairness and getting themselves killed, while he would get to live 1 extra night.
That's why we started adding extra unconventional roles and rules, to make up for this. For example, having a necromancer, who could turn a dead into a ghost who could do an action once. These changes would require to be more than 15 people, as you need to adjust the mafia in response.
The format is fun, the basic rules get boring pretty fast, given how newbies tend to play.
On the other hand, competitive mafia seems more about ninja communication and discussion, also I think they can also skip a voting.
The worst part is there’s actually nothing you can do about it. Decide to clam up and stop making yourself a target? Super suspicious, he’s the werewolf this time for sure!
On a brand new night, someone outright stated that "they pick guy X, since he is always the first one to go". I guess empathy is lost on that one.
It's so common to hear things like "I'll take one for the team", but that's only ever a good move to make in an iterated game, assuming you're not entirely altruistic. There are "sub games" within this and it can apply there certainly, but that's not the only context where you hear players saying things like this (or often, encouraging others to take one for the team).
I think it's that these concepts are memes, embedded in our language and behaviour, but that many people don't think through their application to the situation they're actually in. I see this a lot in life, people doing things or advocating for things that "come next in the sequence", without thinking about their context and whether it makes sense in the moment.
Being altruistic might mean something for those who know you, but will be drowned out by how you actually interact with them. Being on the show in any capacity is most of the benefit, and being memorable within that, most likely by being ruthless and not altruistic, is going to achieve the biggest impact.
while the article states the show is a finite game, it's a relatively open or infinite game in an institution, and with similar strategies. the underlying mechanism of the game (or quality) the players are optimizing for is actually perfidy. I'd argue the effect of the games even starts to yield a physiognomy after a while, and we percieve it as hidden culture codes, but these are just the effect of strategies over time.
this flow of games, incentives, strategies, survivors, and evolved attributes is what makes beauty a moral standard in nature. it's pretty fascinating stuff.
Most Faithful explain their elaborate theories of what's going on and are quite often right. But it takes just one Traitor's "but what about X, who voted to banish a Faithful?" to completely derail the noobies. Even if the "Seer" calls out the bad guys and gets murdered/banished the next night.
Meanwhile, half the players are just socializing, drinking and not paying much attention at all. They're wild cards and seem to vote randomly.
The game is a pleasurable experience, but I wouldn't go too deep into theory, you'll be frustrated how people actually play the game.
Indeed, traitors have almost all of the power -- the ideal strategy as a faithful is to eliminate talented faithful and ally or sus-out for oneself who the traitors are.
In this light, any faithful expressing actual out-loud competence is a target for everyone, esp. other faithful.
It seem to me a good strategy is to play dumb, pretend to be confused that a competitor-faithful is a traitor, and target them.
Traitors is one idea padded out with endless cringey "ceremony". (Claudia Winkleman walks down a corridor in a cape! Claudia Winkelman whispers "murder"! People gather and read out names slowly.)
In the Mr Beast version, the entire series would be boiled down to one 8 minute segment – and there would be 15 other original ideas besides it.
British TV shows have long targeted a extremely aged demographic. Most TV seems to operate as if you're a little senile and aren't really following what's going on, or would be too uncertain and scared by quicker edits and more emotional intensity.
That said -- there's little 1.5x doesnt paper over about bad pacing choices.
Some things are richer for slowly taking them in and syncing up with the vibe and the experience.
Learning to truly focus on something seems to be a vanishing life skill!
This is at its worst in the second Australian season, which is an incredibly frustrating watch.
Does playing smart advertise you as smart on a popular TV show, while minimizing the tedious reality-TV drama that you have to go through? The expected winnings aren't all that much. And most (desirable) employers are would rate "smart" as a more desirable trait than to "gullible" or "underhanded".
Wait, how? If two people both have a degree, how does that help distinguish who is stupid?
https://en.m.wikipedia.org/wiki/The_Market_for_Lemons
The case you are confused by is a version of the model there. The relevant material is covered in any intermediate-to-advanced microeconomics textbook.
[0] https://wiki.mafiascum.net/index.php?title=WIFOM [1] https://m.youtube.com/watch?v=U_eZmEiyTo0
> With talk cheap, the only way to find a traitor is to study who is murdered and banished. One way of solving such a game is known as the “perfect Bayesian equilibrium”.
Great, more propaganda to push pseudoscientific neoclassical economics and neoliberalism policies.
What a load of horse shit. It’s a game. Nothing more. Nothing less. No economic lesson here.
Economist is nothing more than a neoclassical, “trickle down economics” propaganda machine.
I am interested in what ways players have tried to cheat the game. For example, if I am a faithful, I would mandate that will be no private conversations to minimize the ability of the traitors to communicate and plan. I would enforce a rule that everyone must stay within eyesight of everyone else as much as possible. When people sneak out to have conversations, I would use that as data on who the possible terrorists are.