https://github.com/castle-engine/castle-engine
The minimal demos are still surprisingly big though (same ballpark as Unity web builds for similar simple demos).
For a language without runtime I would expect a couple hundred kilobytes at most for those simple demos (but the download is 6.4 MB compressed and decompresses to 43 MByte, and takes significant time after the download is finished to start). Would be interesting to figure out why dead code doesn't seem to be removed by the compiler (e.g. is it because of the engine design, or because the Pascal-to-WASM compiler doesn't support dead code elimination). Also why is the compressed to uncompressed ratio so big, there seems to be a lot of duplicate code or data in those WASM files.