> Computers were slower, testing and debugging tools were rudimentary, and developer infrastructure was bloated, cumbersome, and inefficient."
What AMD giveth, Electron taketh away.
No matter how fast computers get, developers will figure out a way to use that extra compute to make the build and the test cycle slower again.
Of course it is all relative - it is hard to define what a "unit" test is when you are building on top of enormous abstractions to begin with.
No matter what you call the test, it should be fast. I feel productive when I can iterate on a piece of code with 2 second feedback time.