Now, Sutton argues that some of those systems at least did not rely on domain knowledge. They all did: Monte Carlo Tree Search, used for board game-playing AI agents, is nothing else but an encoding of domain knowledge - specifically, domain knowledge about the structure of two-player, complete information games. It's the same domain knowledge that was used to create the minimax-based DeepBlue software that won against Kasparov.
Neural nets have still not managed to win against human players in board games without incorporating such a strong, knowledge-dependent component, as a game-tree search.
So sutton is fudging the details. Not on purpose. He's an RL person. In RL, as in planning and other disciplines, folks tend to forget all the knowledge they put into their systems in the form of inductive biases, or auxiliary (but can't-do-without) algorithms like MCTS. He's like the proverbial fish that don't know what water is, because they swim in it.